How Do You Write a Branching Thanksgiving Story With Two Endings?

By

·

A branching Thanksgiving story lets a reader choose an action and follow its consequences. You can make a complete version with five short sections: one opening, two middle scenes and two endings. The challenge is to make both routes worth reading while keeping every instruction dependable.

The project below uses an original fictional situation: a misplaced invitation to a small Thanksgiving gathering. All people, events and sample passages are invented. You need paper, a pencil and two colors for checking routes. You do not need dice, scores or an elaborate game system.

Define one story problem

Give the protagonist a specific job that can be interrupted. In this example, Noor promised to invite their neighbor Tavi before the gathering began. Noor has the envelope, but the invitation is missing. That creates a practical question with emotional weight: how will Noor make sure Tavi feels welcome?

Choose a problem small enough to resolve in a few scenes. Avoid adding a missing pet, a broken oven and a family argument at the same time. Each new problem creates facts that both branches must manage. Write down the starting facts before you draft: Noor has an empty envelope; the invitation is blue; the host is Mira; Tavi lives next door.

Draw a five-node map

Five-node story map: A offers Ask Mira to B or Check the doorway to C; B goes to ending D and C to ending E.
Original route diagram for the fictional story: A–B–D and A–C–E are the only complete paths.

Put A at the top of a page. Draw arrows from A to B and C, then from B to D and from C to E. D and E are endings, so neither needs an outgoing arrow. Label the first pair of arrows with actions: “Ask Mira” and “Check the doorway.” The other arrows simply say which section comes next.

The two complete routes are A–B–D and A–C–E. Keeping this diagram beside your draft prevents an attractive extra scene from becoming an accidental third branch. Letters are used throughout this example; numbered sections work equally well if you change every reference together.

Make the options genuinely different

One route uses another person’s knowledge. The other follows a visible clue. Both are sensible responses to the same problem, so the choice reveals a preference rather than testing whether the reader can guess the author’s favorite answer.

Let the endings differ in what welcome looks like. A busy shared table and a quiet porch visit can both be satisfying. Do not make one choice lead to humiliation merely because you need a second ending. Give each route its own discovery and its own final image.

Write each route to its ending

Here is a complete original miniature. Read only the section named by each direction. The routes share an opening, but they do not happen one after the other.

A. The empty envelope

Noor stood beside the Thanksgiving table holding an empty envelope. They had promised to bring the blue invitation to Tavi next door. Through the kitchen doorway, Mira was folding napkins. Near the front door, a blue corner showed beneath the umbrella stand. The gathering would begin soon, but there was time to make one careful choice.

To ask Mira for help, go to B. To check the blue corner by the front door, go to C.

B. Ask Mira

Mira looked inside the envelope. “We can make another invitation,” she said. She folded a fresh card and drew a long table with an open place at one end. Noor wrote Tavi’s name on the outside. Mira put down the napkins and offered to walk next door with them. The first invitation was still missing, but the welcome no longer depended on finding it.

Go to D.

C. Check the doorway

Noor crouched beside the umbrella stand. The blue corner belonged to the missing invitation. One edge had bent under the stand, but the drawing of the table was intact. Noor eased the paper free, smoothed it against the envelope and went next door. Tavi opened the door and studied the small drawing. “I’d like to come,” Tavi said, “but could we start somewhere quiet?”

Go to E.

D. An open place

Tavi came back with Noor and Mira, carrying a little drawing of their own. At the table, Mira moved her chair sideways to make the open place wider. Tavi set the drawing beside the new invitation: two houses with a path between them. By the time everyone sat down, the path seemed to have reached the table.

End of this route.

E. A quieter beginning

Noor brought two chairs to the sheltered porch and asked Mira to save places inside. Tavi arrived with the blue invitation in a coat pocket. They shared slices of cake while the windows glowed behind them. Later, Tavi pointed toward the door. Noor stood and held it open. They could join the gathering when they were ready.

End of this route.

Label directions plainly

Keep navigation separate from story paragraphs and use exactly the same letters on the map and in the text. Do not write “turn over” if the sections may later appear on a screen. Clear go-to instructions work in print, read aloud or on individual cards. Use generously sized type and leave space around each direction.

Test every possible path

Five story sections on a wooden table with a finger tracing the teal A–B–D route and a separate rust A–C–E route.
Original schematic route-testing illustration. Start again at A before testing the other color.

Trace A–B–D in one color, then start again and trace A–C–E in another. Check knowledge as well as arrows: the replacement card belongs only to B–D; the recovered blue card belongs only to C–E. Neither ending should refer to an event from the route the reader did not take.

Ask a reader to choose without seeing your map, then tell you where the story ended. If they read both middle sections in sequence, revise the directions before expanding the prose. A successful branching story gives the reader a real choice and gives every choice somewhere complete to go.

Add comment

Leave a Reply