For a small Thanksgiving table game, give three players a shared job: collect three particular cards in the right places. Everyone succeeds together when player A captures the leaf 4, player B captures the pie 4, and player C captures the pumpkin 4.
This house game uses twelve homemade cards and an exact teaching deal. Keep the first round face up, talk through choices, and let anyone watch or help instead of holding a hand. There are no wagers, prizes, or penalties.
Build twelve clearly ranked cards
Make three suits, each numbered 1, 2, 3, and 4:
- Leaves, labeled L1 through L4.
- Pies, labeled P1 through P4.
- Pumpkins, labeled K1 through K4.
Use K for pumpkin so it cannot be confused with P for pie. Put both the letter and number on every card; color is optional. Within each suit, 4 is highest and 1 is lowest. There is no trump suit, meaning no suit has special power to beat another.
Write the shared mission on a separate slip: “A collects L4. B collects P4. C collects K4.” Mark those three cards with a small star if useful, without changing their ranks. To collect a card means to win the trick containing it, not simply to hold it before play.
Deal the exact teaching hands
Seat A, B, and C clockwise in that order. Give each person four cards:
- A: L4, L1, P1, K1.
- B: P4, P2, L2, K2.
- C: K4, K3, L3, P3.
All twelve cards are now dealt, with no extras or duplicates. Leave them face up for practice. Start with A as leader and leave space beside each player for captured cards.
Do not shuffle this first deal. Its arrangement lets the group follow a complete successful sequence while learning the rules.

Explain one complete trick
A trick consists of one card played by each player. The leader may choose any card still in their hand. The other two players act clockwise, each playing one card.
If you have a card in the led suit, you must play that suit. If you have none, you may play any remaining card. Among the cards in the led suit, the highest number wins. An off-suit card cannot win, even if its number is larger.
The winner takes all three played cards, keeps them separate from their hand, and leads the next trick. Captured cards never return to play. After four tricks, everyone has used all four cards.
Play the verified four-trick example
Follow this sequence once before experimenting:
- A leads L4. B plays L2, then C plays L3. All follow leaves, and A wins with L4. A has collected the required leaf card.
- A leads P1. B plays P4, then C plays P3. Everyone follows pies. B wins and collects P4.
- B leads K2. C plays K4, then A plays K1. Everyone follows pumpkins. C wins and collects K4.
- C leads K3. A plays L1, then B plays P2. Neither A nor B has a pumpkin remaining, so both off-suit plays are legal. C wins with K3 because it is the only card in the led suit.
Leave each captured trick visible long enough to check who received its cards. If someone plays out of turn or overlooks a required suit, pause and restore that trick before continuing.
Separate teamwork from taking everything
A wins one trick, B wins one, and C wins two. The shared mission still succeeds: each marked rank-four card reaches its assigned player. Winning the largest pile is not the objective.
Open discussion is allowed throughout this version. Players may point to available cards and suggest a lead. Give the person holding the hand the final choice, and invite quieter participants to explain a possibility without requiring them to speak.

Create a replay that is actually playable
For another round, rotate the guests among the same A, B, and C hands. Keep the mission attached to the hand letters. This preserves a known successful deal while letting each person try another role.
A shuffled deal is a new challenge, not a guaranteed solvable puzzle. Before presenting one as solvable, play it openly and record a legal sequence that completes all three missions. If the group cannot find a route, reset or return to the teaching deal without blaming anyone.
Finish by checking the three mission cards together. A successful round ends with the cards in the right places, even when the trick piles are unequal.

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